A new twist on TM environments

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A new twist on TM environments

Postby TopTrog » Sun Jun 13, 2010 9:24 pm

yo mates,

Ever thought how a coast map would feel being driven with the island or stadium cars ? It´s possible now - I just tried out the latest trick in TMU - environment mixed maps (see on TMX). Apparently, someone has found a way to actually change the car that you drive on each environment, so now there are some maps on TMX where you can try this. This is totaly different from block-mixing (which I didn´t quite fancy as most of those maps were crap). Had a blast on most of those new ones - especially coast with the stadium car is very cool. So have a look on TMX and check it out :).
See ya on the Tracks
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Re: A new twist on TM environments

Postby g0r8y » Sun Jun 13, 2010 9:56 pm

hmm..i very much like the sound of that idea , i can see a few problems tho with cetain cars on certain enviro's..
but overall a great idea , i'll have a look m8 :D
thx for info ;)

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Re: A new twist on TM environments

Postby GD » Wed Jun 16, 2010 2:38 pm

That sounds different indeed.. gonna check it out this evening!
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Re: A new twist on TM environments

Postby GanjaRider » Wed Jun 16, 2010 6:47 pm

Played some combinations last night. Fun but I'm still sceptical. It doesn't feel natural. There's a reason nadeo designed cars for their own environment. Like the island car is made for flat roads and not the bumby roads like in rally. But it's a nice gimmick. :D
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Re: A new twist on TM environments

Postby KiRsTiE » Wed Jun 16, 2010 7:29 pm

8O Oh how strange was that! I've just played a few & it just felt ODD :? Might have another go later..
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Re: A new twist on TM environments

Postby ripbox » Wed Jun 16, 2010 11:06 pm

some go together quite well but island car on coast map is like playing in fast-forward lmfao
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Re: A new twist on TM environments

Postby g0r8y » Thu Jun 17, 2010 7:29 am

Island car on Coast is one of my fave's tbh xD
but the Coast car on desert is just :pukeright: :pukeright:

have yet to try all combo's..but i'm sure i will in time ;)
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Re: A new twist on TM environments

Postby CDB[SWE] » Thu Jun 17, 2010 11:49 am

all there new things. Bah!
I want things to be like they allways have been. Progress is the devils work I tell ya!
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Re: A new twist on TM environments

Postby GanjaRider » Sun Jun 20, 2010 11:05 am

I stirred up the discussion a bit and MrA gave some background information about the reason why tmx implemented this. :)

http://tmnforever.tm-exchange.com/main. ... =auto#auto
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Re: A new twist on TM environments

Postby GD » Fri Jun 25, 2010 1:32 pm

CDB[SWE] wrote:all there new things. Bah!
I want things to be like they allways have been. Progress is the devils work I tell ya!

Conservative Grandpa! :lol: I'll sure miss you on TM2 then!
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